These old TMNT games keep getting better and better, but here’s something new. The third installment, Teenage Mutant Ninja Turtles 3: The Manhattan Project, actually has a story to it. The Shredder captures Manhattan Island along with April. The Turtles are in Florida on vacation when they hear about it and they must fight their way back to New York. No, not through airport security.
The game play is the same as in Teenage Mutant Ninja Turtles 2: The Arcade Game, but with new special moves. Leo has a spinning sword attack, Raph is a human drill, Mikey has a powerful donkey kick, and Don summersaults with his Bo staff. The only downside is that using a special attack lowers your life meter. Must be for the sake of challenge, I guess.
There is an option to switch turtles now that they’re all different, but only if you lose a life. An extra life is gained every 50,000 points. At least the enemies are worth more this time, and as challenging as this game is, you’ll need all the points you can get.
Old bosses return along with new ones like Slash the evil turtle, Groundchuck the bull, and Dirtbag the rat. As for enemies, Krang’s stone warriors join in with the multicolored Foot soldiers and mousers that cleverly pop out from many different places.
You have to defeat Shredder twice in this game. The first time is in the Technodrome, without the holograms. Then you fight him in a spaceship as Super Shredder. He’s not as fearful as he was on Teenage Mutant Ninja Turtles 2: The Secret of the Ooze, but at least the fight scene is longer this time.