web analytics
Dec 132013

I remember how thrilled I was when I saw the movie Chronicles of Narnia: the Lion, the Witch, and the Wardrobe for the first time. Shortly after, there was a video game based on it called The Chronicles of Narnia The Lion, The Witch, and The Wardrobe for the Playstation 2.

This game follows the movie with extra additions. It’s neat that scenes from the movie itself are intertwined with other cut scenes throughout the game.

You get to play as Peter, Susan, Edmund, or Lucy and can swap characters at anytime. That’s especially helpful since each Pevensie has a different skill and/or weapon. It’s also nice that they can all kick butt against various enemies. Yes, even Lucy the adorable is a fighter. Too bad none of the characters can jump.

I have several big concerns with some of the different levels. First are the time limits. There are at least several places in the manor, where you have to hide from Mrs. McGready and there are only specific places each character can hide. They’re hard to find unless you know exactly where they are because you have to be quick. Otherwise, you have to start the level over from the last checkpoint.

Another big concern is direction. In the earlier levels, the game does tell you where to go and what to do, but the later levels don’t tell you anything. That’s ridiculous! Since every area requires something different in order to proceed forward, why aren’t there any given directions on what to do in every level?

The best example is at the beaver tunnel. As wolves try to break through, other creatures try to capture Mr. Beaver and try to bring down a boulder all at once. There was no mention on what to do. I had to look on YouTube to figure out that Susan has to kill the wolves with her arrows from a distance. How was I supposed to know that? These are crucial things that should be mentioned in the game as you go through it, especially since you end up having to start the level over if any one of these groups of enemies succeed. It’s also annoying that they keep coming back so unexpectedly.

It only gets more difficult later on. It seems like every path is blocked in some areas and you have no idea where to go. The enemies are tougher to take down and they keep coming back, so that often rules out the idea that getting rid of the enemies is the key to moving forward. Why should the navigation become so difficult all of a sudden?

There are points where the pan flute can reveal items, but revealing the item requires pressing the buttons in a sequence and even the slightest distraction forces you to start over. That makes it so annoying when enemies are attacking while you do it.

Then we have the ogre bosses. You cannot fight them as you would with any other enemy. Each character has to be in a certain position in order to take the creature down. I can understand the importance of teamwork here, but this is a very complicated way to do it.

Chronicles of Narnia: the Lion, the Witch, and the Wardrobe is a good game. It has cool graphics and I enjoy the game play. It just really lacks proper direction. Challenge is one thing, but not understanding the game is another.

 Leave a Reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>