Anime on the Nintendo Wii never looked better than on Wario Land: Shake It!. In a world called the Shake Dimension, a wicked pirate called the Shake King has captured Queen Merelda and her subjects. Only one creature named Merfle manages to escape into the real world.
Merfle finds Wario and asks for his help. That may not have been a smart move because Wario fans know very well that he doesn’t care about rescuing damsels in distress like Mario and Luigi do. Wario is only interested in treasure. When Merfle also mentions that the Shake King has the legendary bottomless coin sack, Wario agrees to the task.
In order to fight the Shake King, Wario must collect five boss emblems, which is simple. Each continent has a boss Wario has to fight, as well as several levels along the way with three hidden treasures scattered throughout each level. At least the paths are easy to follow, as a true platform game should.
At the end of each level, you rescue a Merfle and must get back to the beginning to exit or lose all of the treasure you found in that level. I’m very glad that Merfle shows the way in order to know where to go, especially when there’s a time limit.
Also helping Wario on his quest is Captain Syrup the pirate, who runs a pirate shop to provide maps and other various items.
I can remember Captain Syrup’s very first appearance on Wario Land: Super Mario Land 3 for Game Boy. She accompanies the main boss of the game, the Genie, but there was no mention of who she was. Heck, I never knew that Captain Syrup was even a woman until seeing her in Wario Land Shake it. It all makes perfect sense now.
Many of Wario’s moves are pretty basic. However, there are quite a few different contraptions Wario must learn to use in order to get through a level. Ones like directional cannons, unibuckets, dashorater pipes that keep you running until you hit a wall, and gymnast bars. (I didn’t know Wario could do gymnastics.) It didn’t take me long to understand them, along with the other surprises I keep finding. Thank goodness I had experience from similar titles like New Super Mario Bros. Wii and Super Princess Peach for Nintendo DS.
Sometimes you’ll find tight spots, but when in doubt, use the earth shake punch.
Some levels are underwater levels that scroll. That’s when Wario uses a submarine with unlimited missiles. It seems like ages since a Mario game had that option.
Boss battles can be tricky, but once you figure out their weak spots, it shouldn’t be too hard. I don’t know if I can say the same about the later bosses or the Shake King himself.
I enjoyed this game. Although some of the hidden treasures can be very hard to find or get to, you can always visit the level again.